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Adult Rules for the June 5th, 2004 Uechi-ryu World Championships NOTE - The Coordination & Rules Arbitrator is Sensei Ron Fagan. His is the final word on all rule questions at all Adult IUKF sanctioned Uechi tournaments. NOTE - The tournament promoter WILL NOT overrule Ron on any rule related calls. NOTE - Fairness Rule - If a question ever arises that is not covered by this rule book. The IUKF Coordinator, Ron Fagan, may at his discretion: Create a new rule on the spot. Change or modify any existing rule, should he believe that by enforcing that rule, would give an unfair advantage or outcome to any competitor. This fairness rule should only be used in extreme cases. General Tournament Rules Divisions Competitors May Enter: All Divisions described on application form. Promoter may elect to limit divisions based on time constraints, conflicting ring assignments or other problems associated with this rule. Promoter will give a refund for any division that a competitor is unable to compete in, providing the promoter has determined such a conflict exists and a refund is in order. Competitors who are due a refund will be given a signed "refund form", which must be filled out and returned to the Promoter, either at the event or by mail. A check will be mailed to the competitor within two weeks following the event. COMPETITORS: Each competitor must present him/herself to the referee suitably
attired with proper uniform and equipment and physically prepared to compete. If
he/she is not prepared to compete as deemed by the center referee, the
competitor may be penalized for delay of time.
The Referee shall have to power to: To conduct matches including announcing the start, the suspension, and the end of the match. To award points. To explain to the Match Area Controller, Referee Council, or Appeals Jury, if necessary, the basis for giving a judgement. To impose penalties and to issue warnings, before, during, or after a bout. To obtain and act upon the opinion(s) of the Judges. To announce extensions. To conduct voting of the Referee Panel (HANTEI) and announce the result. To announce the winner. The authority of the Referee is not confined solely to the competition area but also to all of its immediate perimeter. The Referee shall give all commands and make all announcements. Added Powers of the Referee: Match starts and ends only with his/her command (not the command of the timekeeper) The referee has final decision on any disputes on score The referee has the power to issue warnings and award penalty points without a majority decision The referee can overrule a majority call to issue a warning or a penalty point The referee automatically has power to disqualify a competitor The referee has power to issue time-outs. A competitor can ask for a time-out, but it is the decision of the referee to issue one. The referee alone can determine penalties or warnings JUDGES The Judges powers shall be as follows: To assist the Referee by flag signals. To exercise a right to vote on a decision to be taken. The Judges shall carefully observe the actions of the contestants and signal to the Referee an opinion in the following cases: When a score is observed. When a contestant has committed a prohibited act and/or techniques. When an injury or illness of a contestant is noticed. When both or either of the contestants have moved out of the competition area (JOGAI). In other cases when it is deemed necessary to call the attention of the Referee.
The Referee and Judges shall take up their prescribed positions and following an exchange of bows between the contestants; the Referee will announce "SHOBU HAJIME!" and the bout will commence. The Referee will stop the bout by announcing "YAME". If necessary, the Referee will order the contestants to take up their original positions (MOTO NO ICHI). The Referee returns to his position and the Judges indicate their opinion by means of a signal. In the case of a score to be awarded the Referee identifies the contestant (Aka or Shiro), the area attacked (Chudan or Jodan), the scoring technique (Tsuki, Uchi, or Keri), and then awards the relevant score using the prescribed gesture. The Referee then restarts the bout by calling "TSUZUKETE HAJIME". When a contestant has won three points during a bout, the Referee shall call "YAME" and order the contestants back to their starting lines as he returns to his. The winner is then declared and indicated by the Referee raising a hand on the side of the winner and declaring "SHIRO (AKA) NO KACHI". The bout is ended at this point. Only one point is needed to win a bout in Team Kumite When time is up, the contestant who has the most points is declared the winner, indicated by the Referee raising a hand on the side of the winner, and declaring "SHIRO(AKA) NO KACHI". The bout is ended at this point. When time is up and scores are equal, or no scores have been awarded, the Referee shall call "YAME" and return to his position. Moving to the match area perimeter, the Referee will call "HANTEI" and give a two-tone blast on his whistle. The Referee and Judges together will indicate their opinions, the Judges by raising their flags and the Referee by raising his arm. In the event of equal votes, the Referee will announce a tie(HIKIWAKE) and the start of the ENCHO-SEN where applicable. The Judges and Referee have one vote each at HANTEI except at the end of an inconclusive ENCHO-SEN, when the referee may use a casting vote to break any further tie. When faced with the following situations, the Referee will call "YAME!" and halt the bout temporarily: When either or both contestants are out of the match area. When the Referee orders the contestant to adjust the karate- gi or protective equipment. When a contestant has contravened the rules. When the Referee considers that one or both of the contestants cannot continue with the bout owing to injuries, illness, or other causes. Heeding the tournament doctor's opinion, the Referee will decide whether the bout should be continued. When a contestant seizes the opponent and does not perform an immediate technique, or throw within two seconds. When one or both contestants fall or are thrown and no effective techniques are made within two seconds. When both contestants are off their feet following a fall or attempted throw and begin to wrestle. When three judges give the same signal, or indicate a score for the same competitor.
LATE CALLS: All officials should make their calls at the same time. If, in
the opinion of the referee, the corner judges are making a late call
intentionally, the referee can disqualify the call (noise not allowing the
judges to hear the referee and the honest mistake of raising the wrong color or
pointing at the wrong competitor should be taken into consideration not to
disqualify the call). The Coordination & Rules Arbitrator has the authority to remove any official
at any time from any ring, at their discretion. WARNING: (CHUKOKU) May be imposed for attendant minor infractions or the first instance of a minor infraction. KEIKOKU: This is a penalty in which WAZARI (one-half point) is added to the opponent's score. KEIKOKU is imposed for minor infractions for which a warning has previously been given in that bout, or for infractions not sufficiently serious to merit HANSOKU. HANSOKU-CHUI: This is a penalty in which IPPON (one point) is added to the opponent's score. HANSOKU-CHUI is usually imposed for infractions for which a KEIKOKU has previously been given in that bout although it may be imposed directly for serious infringements which do not merit HANSOKU HANSOKU: This is imposed following a very serious infraction or when a HANSOKU has already been given. It results in the disqualification of the contestant. SHIKKAKU: This is a disqualification from the actual tournament, competition, or match. SHIKKAKU may be invoked when a contestant fails to obey the orders of the referee, acts maliciously, or commits an act which harms the prestige and honour of Karate-do, or when other actions are considered to violate the rules and spirit of the tournament.
Never, at any time, can a coach enter the ring without the referee's permission No abusive, violent, unsportsmanlike or overzealous coaching Coaches cannot ask for a time out (only the competitor may ask for a time out) Coaches can never, at any time, interfere with the proper running of the ring or the decisions of the judges A Coach is defined as anyone who is trying to help one competitor in anyway. A coach could be but is not limited to a friend, parent, teammate or official coach The center referee can issue a penalty to a competitor for each time his/her coach is interfering with a match or disrupting fair play between contestants A referee can disqualify a competitor for the actions of his/her coach There shall be no coaching while a match is in progress. Coaching is only allowed when "YAME" is called and time has stopped. OUT-OF-BOUNDS: A competitor is out-of-bounds as soon as he/she has at least
one foot touching outside of the boundary line. If a competitor goes outside the
boundary, they will be issued a warning for the first offense. The second
offense will result in a Half-Point (WAZARI) awarded to his/her opponent. An
IPPON shall be awarded on the third offense, and the fourth offense shall be an
immediate disqualification. Hand and Footpads: KRANE or AAU type equipment and instep guards only. Mouthpieces: Required. We strongly recommend the WIPPS mouthguards. Groin cups (for male competitors) are mandatory in all sparring divisions. The competitor's equipment will be checked and if it is deemed unsafe, he/she
will be asked to change the equipment before he/she can compete. All competitors must wear a complete (top and bottom) traditional clean white
uniform in a good state of repair. The appropriate color belt must be worn in
competition. All sparring uniforms must have sleeves that reach at least to the
middle of the forearm. No T-shirts, sweats, tank tops or shoes are allowed in
any division. Females may wear a white shirt underneath their jacket. Neither
the sleeves of the jacket or the legs of the trousers may be rolled up. WHAT IS A POINT: A point is a controlled legal sport karate technique scored by a competitor in-bounds without time being called that strikes a competitor with the no more than the allowable amount of focused touch contact. Each score is worth an IPPON and is worth one point. A score is awarded when a technique is performed according to the following criteria to a scoring area: Good form Sporting attitude Vigorous application Awareness and continued commitment (ZANSHIN) Good timing Correct distance Attacks are limited to the following areas: Head Face Abdomen Chest Back Side An effective technique delivered at the same time that the end of the bout is signaled is considered valid. No technique, even if technically correct, will be scored if it is delivered when the two contestants are outside the competition area. However, if one of the contestants delivers an effective technique while still inside the competition area and before the Referee calls "YAME", the technique will be scored. Simultaneous, effective scoring techniques delivered by both contestants, the one on the other (AIUCHI) shall not score. Prohibited behaviour: Techniques which make excessive contact, having no regard to the scoring area attacked. Techniques aimed at the neck or throat, regardless of whether they make contact. Attacks to the arms or legs, groin, joints, or instep. Any type attack with the head, or hair pulls, bites or scratches, Attacks to any part of the body below the belt. Sweeps and throws, however, are allowed. Attacks to the face with open hand techniques. Uncontrolled blind techniques of any type. Dangerous or forbidden throwing techniques, which cause injury. Feigning, or exaggerating injury. Repeated exits from the competition area (JOGAI). Self-endangerment by indulging in behaviour which exposes the contestant to injury by the opponent, or failing to take adequate measures for self-protection (MUBOBI). Avoiding combat as a means of preventing the opponent having the opportunity to score. Grabbing and attempting to throw or take down the opponent, without first making a genuine attack, except when the opponent has attempted to grab or throw first, and throwing techniques where the pivotal point is above hip-level. Unnecessary clinching, wrestling, pushing, or seizing, without attempting a striking technique. Grabbing and holding onto the gi longer than two seconds, deemed by the judges Techniques, which by their nature, cannot be controlled for the safety of the opponent and dangerous and uncontrolled attacks, whether they land or not. Attacks with the head. Talking to, or goading the opponent, failing to obey the orders of the referee, discourteous behaviour towards the refereeing officials, or other breaches of etiquette. Displaying unsportsmanlike behavior by the competitor, his/her coaches or friends. THIS IS NOT A FULL AND COMPLETE LIST
LIGHT TOUCH CONTACT - No penetration or visible movement of the competitor as a result of the contact. Light touch is allowed to all legal target areas EXCEPT THE HEAD. NO CONTACT is allowed of any kind to the head & face of all adult competitors. Techniques must be no more than two inches away without being blocked. MODERATE TOUCH CONTACT - Slight penetration or slight target movement. Moderate touch contact may be made to all legal target areas except the head. HARD CONTACT - Visible penetration or noticeable target movement. Hard touch contact is not allowed to be made to all legal target areas. This level of contact can cause physical damage. This is grounds for immediate disqualification. EXCESSIVE CONTACT - The competitor is showing no control of the level of power used in the match. They are using their maximum strength in the match. This can and will cause injury to the other competitor. This is grounds for immediate disqualification. MALICIOUS CONTACT - Means the competitor is trying to hurt their opponent. This is grounds for immediate disqualification Form & Two -Person Set Rules: (Designated kata is the kata in which one performs at their test for the next
rank) Two Person Sets: White - Green Belts: (Kyu Kumite) Brown & Black (Dan/Yakusuku
Kumite.) Note: If two partners of different rank enter as a team, they
will be judged in the most advanced partner's division. (please insert @ where you see (AT). Helps to fool the email spammers.) Return to Home Page
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